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Diablo 3 Beta – A Quick Look
So, the Diablo 3 open Beta Weekend is over, and I am no longer able to play it (thanks for never giving me a real beta invite, Blizzard). However, I did play it almost nonstop while it was available, and so I have gathered my thoughts and impressions together in this post. Please keep in mind that the Beta only covered 1/3 of Act 1 and 13 possible levels, so this is basically only the tip of a much, much larger game.
The Classes
D3 brings only 5 classes to the table, less than D2, but each of them had their own similarities to D2 classes, with some new things thrown in. The Barbarian returns as the incredibly destructive melee hero, skilled in cutting swaths through enemies and grinding hordes of mobs to paste in seconds. He actually felt extremely overpowered in the beta, and at no point did I have trouble playing him. He’s pretty close to his D2 counterpart, but more focused on cleaving and attacking groups. The Wizard is the quintessential elemental spellcaster, with lots of AoE effects than slow and snare enemies, and is very squishy in combat. I found that the wizard was very weak in the beta, especially compared to some of the the things the other classes were doing. I imagine the class is stronger at higher levels, just like in D2.
The Demon Hunter played like any kind of archer with traps you can think of, and I wasn’t too excited about it, even though it was cool to watch. All of the DH’s moves have style. I’m hoping that’s also a class that also gets better with time, because it look like it had potential. Unfortunately, due to some server issues (lots of those this weekend, since it was a stress test), I wasn’t able to try Monk or Witch Doctor much, but I have gathered that the Monk is very much like a Paladin, and the Witch Doctor has summons, like a Necromancer. Every class has a primary stat, Strength, Dexterity, or Intelligence, and it’s a very easy system to use. Also, unlike D2, each class can be either gender. Read the rest of this entry