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Grimrock 2 – Insane Ironman Challenge

This is a post is related to Legend of Grimrock 2, and I think my Monday post will be too. If you’re sick of Grimrock talk, feel free to check out now, but also please feel free to come back once I’m done talking about Grimrock! Enough preamble, the topic is the “Insane Ironman” achievement.

0.6% of players were dumb enough to do this. Also notable: the vast majority of players correctly judged farmers to be garbage, and didn’t bring any.

I generally don’t go for achievements, in part because games these days often have hundreds of them, and in part because they are meaningless unless you assign your own value to them. I wanted to play Grimrock 2 again, but I wanted it to be challenging. In fact, I wanted to have the most challenge possible. To this end, I turned on all the difficulty settings and made a party setup that I felt would grow into their abilities well.

Difficulty in Grimrock doesn’t affect items or puzzles in any way, it only makes the enemies faster, stronger, and sturdier in the form of a lot more hit points. Because I had already fully played the game, this meant that I knew all the secrets and puzzle solutions. In fact, really all I did was make combat harder and more fiddly, remove my map feature, and make it so the heal/revive crystals only worked once each and were also the only times I could save. Normally you can save before you do something reckless or stupid, like most PC games, but now I was forced to ration my saves, like one of the older Resident Evil games.

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Diablo 3 week!

Diablo 3 launches tonight at midnight! Well, 2 AM for me, but I’m going to be up for it anyways. I’ve got a group lined up and ready to go, and we’re going to have fun and power through. I plan to post about my experiences in the game this week, and I’m really excited to tell you all about a game that I expect to be great! I don’t have much to say now except that I hope you will also be joining in on the fun.