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Recent History – Counter-Strike

I chose Counter-Strike for today’s post for several reasons, but the most important one is that it is simple. It is not a very complex game, and I posit that finding a more bare-bones online FPS is nigh impossible. I also chose it because I have a lot of experience with it, and because I think it makes a nice contrast to TF2 as a whole. Comparing it to TF2 is like comparing an apple to a masterfully prepared turkey: both are good, but one is significantly more complicated. I didn’t choose Halo, or Battlefield, or Call of Duty, or any of those others for this reason, because while they may be less complex than TF2, they are still more complex than Counter Strike.

Counter-Strike has been around for over a decade, and even though ostensibly I am talking about Counter-Strike source, almost every aspect of CS gameplay is constant throughout every iteration, the graphics are really the biggest changes. Read the rest of this entry

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