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Bloodborne – First Impressions

Even an innovative game like this still has the default box art design of “one badass standing in the middle”.

Bloodborne is a third-person adventure/horror(?) game made by From Software and exclusively on the PS4. It is the fourth game in what is known as the Souls series (Demon’s Souls, Dark Souls, Dark Souls 2, and Bloodborne). Bloodborne has been out for a few months now, so hopefully most of the people who want to try it have gotten a chance by now. I’ve certainly gotten plenty of time with it this past week, and I’m not completely the worst player anymore. I have a lot of opinions about it because that’s what I’m good at.

The Setting

Bloodborne seems to be taking place in a sort of Victorian-Era London-y town named Yharnam. The architecture on display is mind-blowing, and the city would be beautiful, if not for the rampant werewolves, bonfires, and blood-red sky. The inhabitants apparently solve all their problems with magical blood, and now that I’ve arrived in town and been given a transfusion, so do I. The downside is that this blood usage seems to be people turning into monstrous beasts, but even so, blood is still basically the religion of the whole town, used to treat all illnesses, and is even a substitute for alcohol. So far I haven’t learned a whole lot about the situation other than I should hunt beasts, because I’m a hunter and that’s what hunters do.

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